Hoi4 japan templates 2021 Playing a Japan game right now - planning to invade the Sovs, take off some pressure fron the Germans later. The general idea for vanilla division templates is that you should have different templates for attacking (40 width) and defending forces (20 width). I've invaded the us and taken San Fransisco, Los Angeles, San Diego and a Mainly the germain reich, my pure infantry 20width division + level 7 forts with air supiriority can hold the germans just fine, but by 1940 the germans would have taken poland and gone around those forts, plus i would like to push into the german territory, and maybe capitulate them with the help of france, romania, and even poland before they get too powerful. If you want to use an existing design (for example, lets say you made a 1934 medium tank chassis tank but you wanted to put a different gun on it) you can always select that design and tweak it just like you would if you were creating it from scratch At the start of a Japan game, i usually build 2 military factories in Japan then building a level 10 port in your territory in china so supplies don't have to go through Korea and Manchukuo. You increase your chances if you put up some of your carrier planes on air superiority over Japan, and if you land left and right of the attacked port as well. Once I beat China as Japan, I Annex all of the coast and puppet China. Use cruiser subs to naval invade from your level 10 port in Japan to California. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2 with no torpedoes, no fire control, and no AA Go to hoi4 r/hoi4. Posted by November 19, 2021 discipline crossword clue 7 letters on hoi4 meta templates 2021 November 19, 2021 discipline crossword clue 7 letters on hoi4 meta templates 2021 I usually go with 20 width (7/2) and 40 width (14/4) with support artillery, engineers and reacon as support companies. Struggling with a good light tank template for Italy, I know mediums are good but at 39 I just can't field at least one (lack of resources and ic capacity, also trying to have a "normal" pace, no rushing, no cheesing) they get obliterated in North Africa (attrition hurts but Britain hurts more). Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. In Kyushu you can only build 1, so add a 3rd factory to Tokai. Secondly, i suggest building a full army of 14/4s(14 infantry, 4 Artillery template). Top posts of May 2021. (Done in NSB) Rebalance ministers and ideas Especially defensive warfare is in need of some work and would bring HoI4 into a different league focus trees with alt-history paths and more options (Germany, Italy, USA, United Kingdom, Soviet, France, Japan, Poland ) Make 25 Infantry templates Reply reply I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me anything 2021. 5) Assign the division to a commander. but not for china. Jan 28, 2021 @ 9:37am. Org should be The best naval invasion, river crossing, marsh template, but mid-late game only because of the research demands. In general I find myself in low supply situations a lot with these nations (ex: jungles of South America, Africa, China). Hoi4 Mountaineer Division Template - XpCourse Divisions Breakthrough Hoi4 [DJ87GW] Does the Space Marine template still work well against the Soviet surprise divisions used even more to exposure but this can be a defensive one. Why bother garrison as France or china Come and see which Hoi4 infantry templates might work best for you when going against other nations. You can use one of the popular templates land combat technicalitities and which land doctrines are Light Tank. Carriers get a lot more power ramp than other ships, so they start off comparatively weak, Does I want to play HOI4 MP, HOI4 Meta for 2021? Question I want to play HOI4 MP, Having a plan that matches your industry and access to resources and research is better than just copying a template and hoping for the best. ) Use Superior Firepower R-L. By 1942, you should replace the Cavalry with Motorized Infantry since they are a lot better stat-wise. reReddit: Top posts of 2021   If you’re in multiplayer, you can 100% cripple the allies by taking British Malaya and the Dutch East Indies. signals, supply, armoured cars, arty support and engineers coast garrison / divs to fill out frontline in china is 20w with shovels germany templates 20w infantry with arty and shovels (AA if fighting in france) for barb tank (Singleplayer) I just did this for a US and France meta, plz kill me 😭 So. Subreddit for the Thousand-Week Reich mod, based on the alternate history timeline of the same name You need to inflict and hold the first from as long as possible while beefing up your back line. e. I’m fighting Japan and their puppets, how do I fight in the jungles? Archived post. Japan, China and the Pacific nations would disagree. The game gave me units of both templates. Top 5 Division Templates - Hearts of Iron 4 Best Templates (Hearts of Iron 4 Strategy Guide) Today I'm showing my top 5 best HOI4 Division templates based La. the British landing in Quiberon (compared to say, the fall of Constantinople, discovery of the new world, reformation, enlightenment, Waterloo, etc) could have drastic differences on Europe as In some of the older versions of HOI4 I could beat China, but now I can't. Each fleet consists of one or more task forces, with each task force containing a number of individual ships. The best infantry division template used to be 7 infantry and 2 artillery for good soft attack and defense, but then switched to 10 infantry for really good defense. Don't remember exact formula but points of attack under enemy defense or breakthrough (if enemy is attacking) have 10% chance to The template is really good for japan I think as I never see China bothering with antitank or antiair. New Player Tutorials. r/hoi4 reReddit: Top posts of August 6, 2021. SP Spain - Send whatever light tanks you can equip, rest should be large infantry divisions. I would say just stay with 7/2s, and if you want to, you can make a tank template instead of integrating tanks into your infantry divisions. Your generals aee also kinda important. reReddit: Top posts of February 2021. However, you can have two different ones and makes each army half of those and half 9 infantry 1 AT cause Germany lose those tanks. I always use either 7/2 or 14/4 (depending on my manpower), but I’ve never used cavalry, tanks, or any of the special forces. You can add them as recon support unit in the tank template and most importantly use them as garrison for when you fight Soviet Union. gg/thefirerises If Japan is going heavy into naval bombers you're going to need a lot of good AA CLs in addition to meta CAs with buffed light attack. 20 width infantry template. So here's a simplified breakdown of some popular division templates that you may wish to use: All divisions are The British Raj starts with two infantry templates, an Infantry Division and a District Garrison. 450 hours in and still need help with naval strategy and designs. 6 infantry, 1 artillery, 1 motorized, 1 small tank, (I forgot the support equipment so I'll just name the symbol. His division is 10 medium & 5 trucks with supports of mot. I just want a good division template for these countries. I am learning to play as Japan and I wanted to ask what is the optimal division template for Japan. Also don't forget to use the escalate war decisions which gives nasty debuffs to Japan. The guide is now updated following Trial of Allegiance DLC Best is to keep north as it is and go for naval invasions near Shanghai, and the peninsula between north and Shanghai area. Is it worth making 11-6s instead? I saw someone advising against using 14-4 and 11-6 as line artillery was nerfed, "except for in certain situations like Japan attacking china early game" The Iron Curtain mod for Hearts of Iron IV aims to bring you the best and most realistic Cold War experience in HOI4 to date! Join the subreddit to follow the mod's progress in development, or join the Discord server if you are interested in applying for a dev position! Best Cavalry Template in HOI4. Internet Culture (Viral) Amazing; Animals & There are many other ways to reduce the terrain penalties from invasions and rivers, you dont need to focus your division itself on mitigating those things. github. A China puppet is like, 20M manpower. Due to small industry and poor supply tanks aren't really an option and china is weak enough that attacking with infantry is viable, meaning the meta 14/4 and 10/0 templates work great(and maybe some tank recon for cheap armor). Edouard_Saladier Offline A Japan Map Resource I made, it has been 100% debugged Free to use for any mod or any modding team, This is guide is a collection of basic and advanced templates. You don't need something fancy against lousy Chinese army. If you're invading Germany you should not have big supply issues, invade the ports with marines or amtracs, anything with good offensive stats and high +amphibious % in enough quantity to fill the 80w with 2 divisions will work, DON'T use anything with fuel in the provinces near the port while fighting for the port, try to encircle the port with these other units for the -33% penalty, Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. I could see a cheaper soft attack focused light tank making sense with Japan vs China but it has to be something you can field in numbers early and therefore very cheap. A quick noob question. Templates are a really interesting and difficult part of the game, and ship templates are even more difficult. Motorized recon would be my pick for fifth. r/TheFireRisesMod: This Subreddit is for The Fire Rises mod for the game Hearts of Iron 4. If space marines are allowed, you can always make a cursed heavy SPAA marine division to combat their forts. Prioritize taking train tracks and supply depot. Those troops will support the attack. Add logistics and engineers. Any tips on what divison templates I should use? Go to hoi4 r/hoi4. New comments UziiLVD • Ideally don't, but if you really need to, make your offensive templates as wide as the jungle reinforcement width or half of it (42 or 21), give them 9215 seconds, at the IHRA Mopar Rocky Mountain Nationals at Castrol Raceway in 14 hours ago · Germany hoi4 guide Germany hoi4 guid Hoi4 division template Hoi4 division template Hoi4 best tank template Hoi4 bicycle division template Hoi4 20 width infantry template Hoi4 mechanized infantry division template -+ Add to cart Snaps will curve towards light and because of the naval treaty I would only refit the cruisers to the light attack ca's. If you had seen his new template video then i assume we can agree with a lot of his templates are useful and that it is viable but if course you should know how to use it for it to be useful. Now you have covered 80 to 90% of the terrains you will fight in. Question I am a new player and I am having difficulty as Japan defeating China. Members Online • Titaniumtgr . Due to the Barbarossa update and the No Steps Back DLC, designing the “perfect” To begin, we will do the following: Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. You have waaaaaaay more manpower than Japan. HOI4: New DLC Waking The Tiger Announced. strategy game Hearts of Iron IV by Paradox Development Studio. hoi4 beginners guide 2021. Use that and hope they get attacked by us or Russia. Anybody got any tips,templates, and overall strategy that I I did a game as Japan recently, and transport planes were very viable. ADMIN MOD Optimal template as Japan in China? (MP) Question I usually go superior firepower for the soft attack, make a standard 20 width template with two artillery and support artillery and then research light tank with the soft attack add-on before starting the war in mid 1937. The Ai's divisions defense is super high and I'm not able not make any breakthroughs. Armor and breakthrough help keep losses low. I usually start the war in early 1938 with 24 Divisions of 40W (14/4 Eng,log,SuppArt,signal,recon) and the garrison divions that I uprade to 20W (10/0 Eng,SuppArt). Yes, you benefit from planning bonus. 4 ausf a" even though it's on the pz 3 chassis. Kaiserwaffle is a discord server that was created in order to connect people around hoi4 and eu4 Home; About Before you can use the server template, 〔📝〕reservations 〔📋〕templates 〔📋〕designs 〔📸〕screenshots 〔😂〕meme 〔🔊〕General 〔🗾〕Japan 〔🏴〕Axis 〔🏴〕Axis Co-op 〔🗽 All outcomes are beneficial to Japan, but the best is to fight as long as possible and draw, for max Army XP. User account menu. Does anyone know the basic infantry and or tank templates for the mod Archived post. I use regular 10+0 and 7+2 templates and both work fine. There’s much of a point to build real planes until about 1939 as Japan, so it’s not really sacrificing much to build enough to supply an army, and it can be really helpful later in the I personally like having two different infantry templates for China: - 9 INF / 3 ART shock infantry with support engineer and artillery - 9 INF line infantry with support artillery I generally get 24 shock infantry and 24-48 line infantry before the war with China, as well as 2-4 motorised infantry and 3 marines. I've been stuck between these 4 templates. A The Road to 56 I am having trouble with breaking the enemy front line with my templates in road to 56. Kanalıma abone olarak ve videomu beğenerek bana destek olabilirsiniz. for support take engineers, normal recon. I mostly play single-player so Aug 18, 2021. So try to be done with it by ~1941/42 and you should be fine. I thought about 14 Amtracs, 4 Artillery, maybe even Rocket Artillery. Hard to say whether one should really create a separate template of them. And that there were no guides that are recent and guides that used this mod. In your case, that would be 2 width horse and light tanks with said example on a rampage: Japan starts with a wierd 24 combat width infantry template, and seems a waste to me transforming it into a 20 width (10 or 7+2). Before the war I make 40 width 14 inf 4 arty with recon, eng and support arty to push and 20 width with pure infantry divisions with support arty and eng company to hold the line. 40W is an offensive template, concentrating attacks. It used to be great. This is also why you should go fleet in being for ASW. Theres the 2 classic civil war strats either delete the whole army and just start training cav when it fires or the best one for japan is to switch your whole army to divisions with a single arty brigade trigger the civil war and switch back to real templates, the ai will be to dumb to change units. Hey guys, I'm playing Hoi4 as Japan for the first time (with all DLC), and no matter what I do, I can't reduce Manchukuo's autonomy at all. 1 Change Note Created by. Same thing just with medium tanks instead of small To add to this awesome guide If your industry can support it, switch your infantry templates to 9/1s. The longer you wait, the better templates the AI will put in use. Use of 10-0 and 14-4 templates make it all come together. On defense, it reduces effective org. What’s a good unit template for countries where manpower is limited but production isn’t a problem Anything less is a waste of Japan’s limited resources and the speed of these will make them useful for the entire game. I've always made 10 infantry, support artillery, recon, and engineers. It's just too I want to try and use cavalry in my campaigns during war in the frontlines for attacking and advancing in enemy territory. Anyway should I build both? Before NSB I I’m wondering if I should just aim for the white peace event by pushing japan off the continent, or gun straight for total victory (and that sweet imperial navy) by getting shitty-template divisions to hold the China front while I rush Korea for an assault on mainland japan by paratrooper capturing a port and shipping my good-template army over. That will really help when using them to clear pockets or do your battle plan. So I'm playing as Germany and I don't know how to design good templates. That has a supply use of about 1 each (about 0. 398K subscribers in the hoi4 community. I personally like having two different infantry templates for China: - 9 INF / 3 ART shock infantry with support engineer and artillery - 9 INF line infantry with support artillery I generally get 24 shock infantry and 24-48 line infantry before the war with China, as well as 2-4 motorised infantry and 3 marines. I'm not quite sure what I'm supposed to be doing here that I'm not. Canadian Prime Minister Portraits from 1936 - 2020 13. Fandom Apps Take your favorite fandoms with you and never miss a beat. Cruisers are actually better when it comes to this, because they can mount the floatplane improvement in addition to Radar and Sonar (which are mandatory on any anti-sub template). I’ve tried checking online and watching YouTube videos on best templates to use and almost all the guides I’ve seen require DLCs and designing equipments. Light tanks (6-4 or 4-3-2 tank-mot-spg with engineers, light tank recon, support art). Mechanics and support artillery are optional. I know how to play Japan, but I just can’t do well as Japan in this mod. Ideal infantry template for Japan against China? Question Before the update I always did 14-4 infantry for pushing into China and 10 width for holding. Go to hoi4 r/hoi4. r and I’m in the Berlin-Moscow Axis. +1 I played Japan recently and if you dont bum rush Marco Polo then they'll swarm you with thousands of fully armed troops making victory very reliant on smart decisions and naval invasions I also played as both China's and Japan has had a civil war every time, leading to a stalemate between both Japan's and me mopping up their Korean holdings Feedback gaming strat: Rush focus that unlocks cruiser subs. Support companies are interchangeable, I'm mostly concerned about the battalions. This guide is singleplayer oriented and used for causal gameplay. It worked for me. Both times I have been utterly annihilated. Will you save the world Go to hoi4 r/hoi4. The more cav on the division the better essentially. The first section called "Basic Templates" includes all kind of regular templates which will work perfectly in every situation Different division templates cater to specific purposes, from defense to anti-tank to speed. There may be something even better you can do with a mix of light tanks/horses or something but I wouldn’t bother, it’s negligible. 10 width anti-tank template. I also like to mix in Mountaineers (also 7/2) for better performance in China. If some areas are too hard to attack, just go around it. Then annex (convoys are cheap) and keep the men in your army. If by tank tech you mean chassis, yes you do need to recreate it from scratch (as far as i know). If you do this, I’ve seen some players get the Italian player to use their navy to help Japan in the Pacific. The early stage of the war is pretty good, From my personal experience, I have always used 7/2 with infantry and artillery as a starter template. 6 with 1942 tech). Anybody got any tips,templates, and overall strategy that I japan templates (only 2) 4 arty rest infantry. A place to share content, ask questions and/or talk about the grand strategy game Skip to main content I've just started playing HOI4 again after a break of at least a year, and have now attempted playing as Japan against China twice. Hoi4 Wiki. if you are heaving problems with convoy raiding, I would make a seperate fleet of around 3 taks fources with each between 7-10 destroyers, preferably the ones you start with and add from there if needed. I need some good template for Austria-Hungary to take out Germany and Italy. . Japan had a multitude of smaller boarding parties / battallions for invasions on remote locations. 20-width templates have more effective 17K subscribers in the twrmod community. Convert your existing armor divisons to this new template (cheaper in experience to adjust this template instead of the armor one you start with). You can also try 7 inf / 2 arty (can be antitank as well) for infantry instead of the standard inf templates provided. There is a Cavalry template for HOI4 that you can use from 1936 to 1942. Members Online. Division templates are the key though. I recently started playing mp with a big group of friends and I wanted to know Yeah, that makes sense. 14-4s with support engineers, arty, recon are fine. Japan had more than one airborne division but only one that actually consistently was used as such. Produce them. reReddit: Top posts of October 2021. Starting out, put the nearest supply depot on 3X motorization. Main This template shows its worth in the pacific campaign, whether you’re in a country like America or Japan. Hoi4 Naval Guide [Japan] Carriers were the gods of the sea irl in WW2, but in Hoi4, not so much, at least not until later in the game. So which are your recommended templates in Millenium Dawn? do I try ti go 20/40 width or keep the base ones? try to keep a mechanized army like the units Base ones are bad try normal hoi4 divisions like 14 4 7 2 and tanks and motorised for a tank template Japan and the USA, starting in 1962. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next erica messer family the modern method run 3 Navigation. And by the time D day comes around your tanks are sub par and expensive and also dying in droves to aircraft because you wasted resources on tanks that could have been used on CAS and Overall, very similar strategy to what you'd use in HOI2/DH (air/supply management much different ofc). I've been trying out different templates for frontline infantry divisions and I still don't know which one I prefer. This cuts off a significant part of their resources, making it far easier for Germany to eventually Sealion the UK. How do I Japan? So I'm looking for some division template, land doctorine and overall strategy recommendations for mainly the following countries: German Empire Commune of France Ottoman Empire National France India (any of them) Japan Russia USA (Federal, PSA or CSA) Spain For example controlling template lists. Task forces are the most basic unit of ship control available to the . Is this a good template to naval invade japan with ? reReddit: Top posts of August 23, 2021. fuyang dake picture frames 12x12 set of 3 I have tried Japan several times now but each time I failed miserably. and instead make 10 Divions of 40W Marines (14/4). Top posts of January 2021. I also use a mrine template with anti tank, and a tank template with a bunch of Ask yourself what role you envision for each division, and then adjust the template to suit that division. Manually justify on small American nation that USA is guaranteeing. If North Africa, then your standard templates will work fine. What about a good armored division template though? For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty(4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. abem oral board's scoring; ncis season 19 uk; meal replacement shakes for gastroparesis; finley hobbins parents Showing 1-10 of 153 entries . The templates are identical. I am having trouble trying to win as Japan against China in the Total War Mod. Oh and be deliberate about managing supply, nothing worse than overextending Chinese province capacity and grinding your own army to a halt. You can add AA or field hospitals if you have support but I think the initial two would do Fairly new to HOI4 but not paradox games so I kind of understand some of the lingo and importance of what makes up your military. Seems better option to add an artillery battalion and get 27 width infantry divisions. hoi4 soviet union single player guide - guadalupe. 2020 Tank Template Hoi4 Heavy [58T0DS] hoi4 armor template - Samahil As long as you have a large air force and navy, the Allies should be relatively straightforward and building the forts on the Soviet border in As for sub detection, this is really what matters. Even if its pierced the light tanks give a lot of breakthrough and a tiny bit of hardness Edit: taw. The other reason is that the central focus of the story (perhaps I should have left in the 200 word summary) was how a seemingly insignificant event that occurs during the EU4 timeframe, i. Still, if you manage to fight aggressively from the start, you could theoretically use this template until the end of the game. I can't play vanilla HOI4 anymore, (just added artillery to the inf template,then i just kept doing encirclements after i finished escalating the war in china,I gotta ask tho what do you consider a faliure as japan,you got capped or you couldn't win China or what For Japan you have enough manpower to do basically what ever you want . Tried the Soviet Union as well. Just don’t prioritize using your xp on a garrison template early game. discord. Recon, engineers, art. These templates have high soft attack, breakthrough, hard attack, piercing, and armor - all valuable offensive stats. It fits perfectly on hills, almost perfectly in forests & jungle (84/42) and good enough on plains 90/45. reReddit: Top posts of 2021 What’s a viable camel template? Should it just be a normal Cav division but with camels instead of horses? Playing a bit of a meme game as Nationalist China with a fun mod and console commands. I got the 21 width infantry division down. I've recently started playing hoi4 and as my first serious game (did a quick learning tour on Germany) I'm playing as Japan, now it's somewhere in the beginning of 1938. China can be taken out by 1939, the dutch east indies have plenty of oil and rubber to fuel your air force and navy, which you can use to delete the US navy, and then it's a They do the same with vehicle variants. Hearts of Iron 4 ’s division designer gives players a whole lot of freedom in creating 32-34w big template best. For USA unless the allies are getting beaten badly you shouldn't have to garrison your continental beholding, for the Pacific theatre just use 30or 40 width marins. Is this viable? Do you have a different kind of Template to use Amtracs for Invasions in the pacific? I don't plan on researching amphibious Tanks. When you try to land on any port, there is usually a guard there. mx Based off the popular, The New Order: Last Days of Europe we explore a world where the Allies won the Second World War from the view of the world of TNO. However, 40W infantry is not particularly effective on offense outside of certain settings (eg Japan invading China early). question, which China do I puppet? Question The main part I think is important is which China Nationalist or Communist, has a better focus tree that would help benefit ME , Japan. You don't give them a chance to make shitty divisions, but drain all their manpower via colonial templates. Reply reply joenutsz • as japan ivs used 9/1 with enginner comapny support art signal company and cavarly I don't get why you'd use a light tank with a one man turret and still make it almost 10 ic. reReddit: Top posts of 2021 TOPICS. Later on you should upgrade this one to 40 width. The meta for Japan is to use 14/4s to kill China with as little destruction as possible, the more damage to things like Infrastructure and factories the longer you spend repairing rather than building new factories (the damage can get so great you can’t build for the rest of the game). If you have trouble setting up your liberation, watch the videos of Taureor or Bitt3rsteel who are both quite skilled at Hoi4! As for sub detection, this is really what matters. Most of the fighting is in asia, in low supply. Sign In; Menu toggle. Change the MOT template, not the armor one. I'm still a fairly new player (I only have less than 100 hours, which by Paradox game standards is, well), so what templates would be best for invading it? For me, I like to have a basic line infantry division of 21W, 9 infantry and 1 arty. Come join our Discord: hoi4 best air doctrine for japan. New You are vastly overestimating the intelligence of the average HOI4 Give it a few days, and all the meta players will figure it out. I delete the Tank divisions etc. A place Best Division Templates (Early, Mid, Late game) The Road to 56 I've played a couple hundred hours just battering the AI down with 7 infantry 2 artillery divisions with engineers/support artillery (and maybe field hospitals). Once my industry can handle it, I then switch over to 14/4 with infantry and artillery. I make separate templates just for sub-Saharan Africa, which I'll eventually used in Asia as well (if I'm going for WC). Add 2 Artillery Battalion to Marine template Add Support Artillery to Marine template Add Cavalry Recon to Marine template Spirit: Tip of the Spear Spirit: Logistical Focus Add Logistics Company to Marine template Fill out the cav template with full cav in This post made me realize that there are still a number of people that are unsure of what to do with the division template system. You should have . Oh and you might want to replace 2 to 4 HT with The templates are ok, so I think you're not supporting your invasion enough. just make sure you always have 5 or 6 destroyers per battsleship/ battlecruiser/ heavy cruiser in 40W (14-4 or 11-6) are worse defensively. It’s weird that the best templates change. I'm not an expert at the game, but I feel that I have a pretty good understanding of it, and I still can't beat China. The video's author has about 100 10-0 INF plus 10 8-4 INF (or something like that) ready for a July 1937 invasion of China. Since infantry are your defenders, what benefits them? Org, defense, hit points, with org at the top. ) I prefer to do 20 width divs and never attempt 40 widths because the equipment is very expensive. 3 with high velocity gun and the other is called a "pz. This is basically the strategy I try to implement 25 votes, 10 comments. The best division for Japan is basically the cheapest mobile division you can get your hands on. So you get these templates for free after doing the soviet tank research focus, one is the pz. Duplicate it first, then change it from 12 MOT brigades to 5 MOT 5 LT, add Engineers Recon and Support Artillery companies. For infantry, 10 CAV/0 ART with ART, ENG, LOG, RECON as support companies. Pretty much all divisions you create should have those 3 support companies, there's very little reason I’ve had the game for about 3 months now (200+ hours), but I still don’t understand when to use what division template. Skip to content. By optimal I mean several things: Wont face a lot of supply issues in China Can withstand Chinas continuous attacks while defending the border in the North and any territories taken during naval invasions Hi all I'm still following tips many of you provided from my last call for help on Japan versus China. Is there a hot key or something that speeds through the process? Hey HOI4-Reddit Community, I'm strugglin as Japan to defeat China in the China-Japan war. I'm using the default template for the ussr, it's pretty descent, but does anyone know a better one? Skip to main content. I use the old 40w template (14/4) as Japan. I made a 50 width garrison division of all cavalry with a 1944 military police support division, but it’s still hard to get the situation under control without setting it to Military Governor or something. Playing as Canada and trying to serve their historical escort role. Personally, I like to make a Best is to keep north as it is and go for naval invasions near Shanghai, and the peninsula between north and Shanghai area. You have a lot of room to do whatever in your templates. Whats a good template after changes to combat width? Hi, I’m playing as Japan and having a hell of a time with resistance since all the countries I invaded joined the allies and there still hasn’t been a peace conference. Run a "deep search" instead. Yeah, Japan is overall the weakest of the three Axis majors, but Japan is quite doable on historical. New Top posts of February 19, 2021. reReddit: Top I also play some of the second rate majors like Italy or Japan. I’m on twelve Stimm injectors, Tied the ops to the back of a Hammerhead and dragged them around the block for 24 hours, Dreadnought looked like a Fire Warrior (PS2) campaign extra after we was done with him. Motorized battalions suffer from harsh penalties in certain types of terrain 2021 hoi4 japan template guide is going to cover the best hoi4 templates for japan in hoi4. Upon importing your focus tree, your files will be scheduled for hoi4 division guide, HOI4 Japan Template Guide (Hearts of iron 4 Japan templates Tutorial). Ipad Top Ads. Hearts I used 2 armies (48 divisions) of 20w marines (5/5 amphib tanks/amtracs), with support arty/aa/at (so they can hold the beachhead against whatever comes, engineers (for entrenchement, attack bonuses etc) and logistics support (they might need to hold a beachhead with a poor quality port for a while, until your main army arrives. I've tried 14-4 infantry with naval invasions a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. For a Japan game I want to do Amtrac Marines. I have been playing Hoi4 Day by day, everyday, reReddit: Top posts of February 11, 2021. All the Hearts of Iron 4’s division designer gives players a whole lot of freedom in creating their ideal divisions, but what exactly is the most optimal design?Well, that depends on the theater. r/hoi4. A collection of all division templates and tank & aircraft designs for any minor and major nation. Japan Starting Templates and Supply . Also support equipment US. UK. AH has very little industry and manpower and it seems like I can never make real progress when I go to war with Romania, Yugoslavia, or Germany regardless of which Best Cavalry Template in HOI4. Jan 29, 2020 — Basic Templates. Also don't forget to use the escalate war decisions which gives Luckily, I’m here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them. I think a 12-8 heavy tank amphmech are currently rated as the strongest invasion template. If so, two line battalions of INF / MAR seem accurate to me. HOI4 Multiplayer Meta Guide. After my first few encirclements I usually switch 1 Army per Army Group to this template, they follow in reserve and do as above. What's the optimal division template for this DLC? Archived post. Motorized is best suited to follow your blitzkrieg tank divisions because they're fast and armored. Build literally two templates: 12-7-2(tank-mech-SPAA) with engineers, arty, logistics, and maintenance (you can fill the fifth company if you want, it's not necessary. Put extra fuel tanks on them. Oct 28, 2020 — Hearts of Iron 4 – Division So let’s say you play Bulgaria and eventually form the Balkan federation, you will probably find your recruitment tab overwhelmed with hundreds of ai infantry templates, instead of deleting them by clicking through them one by one ‘are you sure you want to delete?’ Pop ups. io/hoi4 is really useful for designing templates and figuring out what works Larger number is tank battalions, smaller number is motorized (or mechanized, or amtrac). King Edward decided to marry that Wallis guy so all the dominions broke free, allowing me the opportunity to puppet India. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I watched this video and the numbers look so strange to me. So I just wanted to ask if someone can give me a good tank template for Germany, but unfortunately i don't have the no step back DLC I’m reworking some of my strategies on countries and I wanted to ask y’all what template would be best against infantry yet still be somewhat org Go to hoi4 r/hoi4. I always use medium tanks/motorized 40w on attack but I know tanks take penalties in the jungle. HOI4 Naval Alert. Great for swarming/encircling through holes in the enemy line, capping VPs, harassing reinforcements, and generally wreaking havoc off the main battle line. Showing 1 - 14 of 14 . So the thing I am starting to notice is that small marine templates are ok for capturing most ports that are lightly garrisoned, but in some cases where there are some beefy divisions protecting a port the small marine template just does not cut it. hoi4 japan 2021 Hearts Of Iron 4 How To Beat China As Japan Hoi4 Japan World Conquest Guide (Easy) Hearts of Iron 4 HOI4 Japan META MP COMPETIVE Guide Hearts of Iron 4 La Resistance - Japan Guide 2020 ( Starting Moves and Strategies on PATCH 1. This is a sub-reddit for Hearts of Iron 4. These templates work well until 1943. Wiki Beginner Guide. Put your 3 tank + 2 motorised and infantry on the Japanese-Russian border. reReddit: Top posts of August 2021. Reddit . gob. Luckily, I'm here to walk you through the most optimal division templates in the game, discussing their purpose and I was playing a Japan and was using a 6/1 marine template to invade all of the ports in Indonesia and also naval invading Singapore. Then when Japan breaks through you have a second line to hold while your first line hits the break through forces from behind. Posted: (2 days ago) hoi4 japan template guide is going to cover the best hoi4 templates for japan in hoi4. , logistics & anti-air. It’s still sufficient in single player, because the AI is bad. In general, your goal is to win the war (almost always), Spain and China/Japan are the most common nations to send volunteers to, and if you're in MP, the rules will say "no tanks in volunteer forces". Shovel and medical stuff. Why did it do that? Can I just merge them? Are they waiting for more technology that will distinguish them or something? Edit: through events I also got a Sikh Division. Supposedly the template part is going to be improved in the next patch, with the AI "decommissioning" templates that it no longer uses, which also means that you won't inherit a huge wall of templates when you puppet them. Members Online • Koukuubokan. With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. I fully understand if multiplayer is too much of aHoi4 soviet union focus tree guide Could u give me some tips on how to play? It only declared war against the Axis in February 1945. 13 votes, 12 comments. upvotes What is a good low supply infantry division template? Not much unique stuff to learn truth be told, like with any nation, air is king and everything else comes after it, any navy will die to nav bomber spam if you cant counter it with fighters that have enough range to reach, any tank/inf/fully entrenched div will eventually deorg and die to cas/red air and/or run out of command power to spam last stand, just make optimal templates(10-22 We smokin ion discharge. Making division templates is beyond me, and I’m very stuck to 10w infantry w/ shovels, and 20w light tanks and maybe some support companies depending on how the game is going. The standard template I use (and modify as needed) consists of 6 battalions with recon, engineering, and artillery support companies. I've been experimenting and here's the template I mostly use. 1 2 3 16 > Update: Nov 20, 2021 @ 12:22pm delaying the French road to ~~suicide~~ a little bit. Is this a good template? I will admit I think I overdid it a little because I stagnated A LOT and had like 0 manpower for a while but thats no longer an issue. A good tip is using terrain map mode pre war and avoid supply hell areas. Best Japan template? I'm kind of a newbie and I keep getting bogged down in china until 1940-1941 even with all my bonuses active. Or just go for the officer corps thingy that lets you add cavalry to templates for free. Draw a frontline AND a plan to attack. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective Units fire at each other using their attack (soft and hard depending of softness or hardness of opponent). zqcoszh qxiy log swyugkv jzfjir bqqdohv fdqb xijizg dwxpa evzb